![]() Driving him to return to his hometown of Shepherd's Glen, Alex discovers that his little brother has disappeared, leaving a much larger mystery to his dreams and the meaning behind the vanishing. The plot will focus on Alex Shepherd, a young man who returns from the military after being discharged because of continually having horrific dreams about his little brother and events befalling him. The previous titles have always been anchored by solid plots, focusing on alienation, struggle, or personal discovery and supposedly Homecoming will be more of the same. The second element The Collective focused on was making sure that the quality of the narrative was solid. So even though Homecoming will feature dynamic fog systems, per pixel lighting and much sharper graphics than ever before, the title will still implement grain features to make the situations that Alex will experience seem completely unnatural and strange. However, it's much more than simple fog effects – the development team spent a lot of time working on the visuals to make sure that the game fit the elements of the franchise even though it was being made on the current generation of systems. ![]() The same could be said for Alex during a camera switch, which pulled out slightly to reveal the sign for the town the ambient environmental effects occluded Alex from view. As soon as the truck started to pull off, it appeared to be swallowed by the fog itself. We were shown an example of this via the entrance of the main character, Alex, who was dropped off in town by a trucker in an 18-wheeler. This means things like holding onto the claustrophobic nature of the town thanks to the thick fog that blankets its streets. The first one of these was trying to keep the title stylistically mature, keeping the traditional feeling of the series while opening up the gameplay for those players that have never come across a Silent Hill title. To that end, the development team fastened upon four primary tenets to make the gameplay stand out. In fact, we were told that because this is only the second Silent Hill title to be developed outside of Japan, there was a ton of pressure heaped on the game's shoulders. The first thing that we were told during a presentation of the game was that The Collective wants to maintain the psychological fear elements that have made the franchise so popular. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |